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2025Essay
AI & Design

An All-Around Better Horse

An illustrated essay that reimagines design and engineering processes through the transformative power of AI.

Publisher

Patrick Hebron

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2024Podcast
AI & Design

Authoring Creativity With AI

An interview on AI tool development.

Venue

MIT Sloan Management Review

With

Shervin Khodabandeh

Sam Ransbotham

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2022Talk
AI & Design

AI and the Decoupling of Creation & Comprehension

A talk investigating the implications of a new creative force that is not constrained by tradition or historical progress.

Venue

KRIGA International Symposium

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2021Talk
Industry

Integrating Design and Technical Innovation in AI-First Products

A talk that explores AI-First product development and the role of design in shaping emerging technologies.

Venue

DeepLearning.ai

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2021Talk
Industry

Adobe's AI-First Approach to Product Vision

Venue

Proximity Lab Discussion Series

With

Sarah Kong

Nathan Carr

Wilson Chan

Evan Karatzas

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2021Contribution
AI & Design

Machine Learning Has Already Transformed the Design Profession

An article by Helen Armstrong exploring themes from her book Big Data, Big Design, to which I contributed my perspective.

Author

Helen Armstrong

Publisher

AIGA

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2020Software
Industry

Neural Filters for Adobe Photoshop

Neural Filters is a new workspace inside Photoshop that introduces non-destructive filters powered by artificial intelligence to help you explore creative ideas in seconds.

Publisher

Adobe

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2020Interview
AI & Design

Against Prediction: Designing Uncertain Tools

An interview with Elvia Wilk about Adobe Machine Intelligence Design and the future of artificial intelligence in creative tools.

Publisher

Noema Magazine

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2020Interview
AI & Design

How Flexible AI Systems Will Lead to Inclusive AI

An interview with Bill Reeve about the democratization of AI.

Publisher

Accelerate with Google

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2020Essay / Talk
AI & Design

Learning to Educate Machines

An article investigating the role of education and culture in the creation of intelligence.

Publisher

DAI Digital

2019Talk
AI & Design

Contemporary Machine Learning Systems

Venue

School of Visual Arts

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2019Contribution
AI & Design

Found in Translation

An article by Olivia Goldhill on the connection between machine learning and Wittgenstein's theory of language, to which I contributed my perspective.

Author

Olivia Goldhill

Publisher

Quartz

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2018Essay / Talk
AI & Design

A Unified Tool for the Education of Humans and Machines

An article investigating how software development tools can better accommodate the experiential nature of both human and machine learners.

Publisher

Towards Data Science

2018Contribution
AI & Design

Embracing artificial intelligence in architecture

An article by Kathleen M. O'Donnell investigating AI's impact on architectural practice, to which I contributed my perspective.

Author

Kathleen M. O'Donnell

Publisher

American Institute of Architects

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2017Essay / Talk
AI & Design

Rethinking Design Tools in the Age of Machine Learning

An article investigating how machine learning and artificial intelligence will bring about a new generation of design tools that learn from and adapt to the user's way of thinking.

Venue

O'Reilly Design Conference

Google AMI

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2017Teaching
Teaching

Rethinking Production Tools

A course dedicated to researching and developing new production tools for digital media.

Venue

NYU / ITP

With

Rune Madsen

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2016Book
Teaching

Machine Learning for Designers

A monograph that introduces contemporary machine learning systems and provides a conceptual framework to help designers integrate machine learning into their work.

Publisher

O'Reilly Media

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2016Webcast
AI & Design

Creative Partnerships

A webcast exploring how machine learning will transform the next generation of computing interfaces.

Publisher

O'Reilly Media

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2016Essay / Talk
AI & Design

Machine Learning & Improvisation

A philosophical exploration of machine learning and concept representation in the human mind.

Venue

Entertaining Science

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2016Essay
AI & Design

Guiding Principles for Design Tools

A series of principles to guide the design of design tools.

Publisher

Medium

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2015–17Teaching
Teaching

Learning Machines

A course introducing machine learning techniques, their underlying theory and relevance to creative applications.

Venue

NYU / ITP

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2015–17Workshop
Teaching

Exploring Ideas with Code

A two-day workshop exploring the use of technology in elementary classrooms.

Venue

Sarah Lawrence College

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2015–16Teaching
Teaching

Design Tool Studio

A course focused on software-based toolmaking as an artistic practice in its own right.

Venue

NYU / ITP

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2013Teaching
Teaching

Evolution as a Creative Tool

A course on genetic algorithms and self-organizing systems from the perspectives of software architecture and user-interface design.

Venue

NYU / ITP

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2012–14Teaching
Teaching

The Art of Graphics Programming

A course on graphics programming techniques and their place in art and film history.

Venue

NYU / ITP

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2012Visual Essay
Teaching

The Art of Graphics Programming: Evolution of the Medium

A visual essay about computer graphics, design tools and representation in general.

Venue

NYU / ITP

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2011+Software
Foil

Foil Design Software

A design and programming environment that aims to extend the creative reach of its user through the assistive capacities of machine learning.

Publisher

Foil

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2011Thesis
FoilGraduate

Foil: A Three-Dimensional Design Sketchbook

A study of digital design tools and a retrospective of my early work on the Foil Design Environment.

Venue

NYU / ITP

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2011Proposal
FoilGraduate

Arrow: Proposal for a Design Tool Incorporating a Genetic Algorithm Mark-up Language

Precursor to work on Foil.

Venue

NYU / ITP

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2010Proposal
FoilGraduate

Arrow: Genetic Algorithms & Self-Organizing Maps in Computer-Aided Design

Early sketches for a design tool incorporating genetic algorithms and self-organizing maps. Precursor to work on Foil.

Venue

NYU / ITP

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2010Film / Tool
Film & MediaGraduate

Digitalis & DEcomp

A short film and a three-dimensional modeling tool for composing forced-perspective scenes. Precursor to later work on the Foil Design Environment.

Venue

NYU / ITP

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2009–11Archive
Graduate

ITP Student Work

A collection of projects from my time as a graduate student at NYU/ITP.

Venue

NYU / ITP

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2008Essay
Philosophy

Deus Ex Machina: The Myth of Complete Representation

An investigation of physics, computational models and the limits of photographic representation.

Venue

Unpublished

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2008Essay
Philosophy

Child's Play: Why Michael Bay's Transformers Is Less Than Meets The Eye

A critical look at the vicarious (dis)pleasures of a toy turned blockbuster.

Publisher

Film Comment Magazine

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2006Thesis
UndergraduatePhilosophy

The Photo-Icon: Artistic Representation in the Cinematic Medium of Digital Effects

A semiological study of digital special effects as an artistic medium.

Venue

Bard College

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2005Film
Film & MediaUndergraduate

Mattes for an Action Film

A 16mm film investigating cinematic space, texture and light.

Venue

Bard College

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2005Film
Film & MediaUndergraduate

Everything Must Be Given Back

A series of 16mm film studies.

Venue

Bard College

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2005Essay
UndergraduatePhilosophy

Both Sides Now: Bruce Conner's Crossroads & Heide Fasnacht's Explosion

An investigation of the spatial and temporal depiction of explosions in avant-garde cinema and sculpture.

Publisher

Bard College Journal of the Moving Image

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2005Interview
UndergraduatePhilosophy

Interview with Heide Fasnacht

An interview with the sculptor Heide Fasnacht.

Publisher

Bard College Journal of the Moving Image

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2004Film
Film & MediaUndergraduate

Death Cloud

Early special effects film.

Venue

Bard College

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1989–97Archive

Childhood Work

A sample of work from ages five to thirteen, primarily focused on virtual reality headset prototypes.

Project

Personal Archive

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