An All-Around Better Horse
An illustrated essay that reimagines design and engineering processes through the transformative power of AI.
Publisher
Patrick Hebron
Filter
An illustrated essay that reimagines design and engineering processes through the transformative power of AI.
Publisher
Patrick Hebron
An interview on AI tool development.
Venue
MIT Sloan Management Review
With
Shervin Khodabandeh
Sam Ransbotham
A talk investigating the implications of a new creative force that is not constrained by tradition or historical progress.
Venue
KRIGA International Symposium
A talk that explores AI-First product development and the role of design in shaping emerging technologies.
Venue
DeepLearning.ai
Venue
Proximity Lab Discussion Series
With
Sarah Kong
Nathan Carr
Wilson Chan
Evan Karatzas
An interview from Helen Armstrong's Big Data, Big Design on the role of AI in human-led creative processes.
Publisher
Princeton Architectural Press
An article by Helen Armstrong exploring themes from her book Big Data, Big Design, to which I contributed my perspective.
Author
Helen Armstrong
Publisher
AIGA
Neural Filters is a new workspace inside Photoshop that introduces non-destructive filters powered by artificial intelligence to help you explore creative ideas in seconds.
Publisher
Adobe
An interview with Elvia Wilk about Adobe Machine Intelligence Design and the future of artificial intelligence in creative tools.
Publisher
Noema Magazine
An interview with Bill Reeve about the democratization of AI.
Publisher
Accelerate with Google
An article investigating the role of education and culture in the creation of intelligence.
Venue
Publisher
DAI Digital
An article by Olivia Goldhill on the connection between machine learning and Wittgenstein's theory of language, to which I contributed my perspective.
Author
Olivia Goldhill
Publisher
Quartz
An article investigating how software development tools can better accommodate the experiential nature of both human and machine learners.
Venue
Publisher
Towards Data Science
An article by Kathleen M. O'Donnell investigating AI's impact on architectural practice, to which I contributed my perspective.
Author
Kathleen M. O'Donnell
Publisher
American Institute of Architects
An article investigating how machine learning and artificial intelligence will bring about a new generation of design tools that learn from and adapt to the user's way of thinking.
Venue
O'Reilly Design Conference
Google AMI
A course dedicated to researching and developing new production tools for digital media.
Venue
NYU / ITP
With
Rune Madsen
A monograph that introduces contemporary machine learning systems and provides a conceptual framework to help designers integrate machine learning into their work.
Publisher
O'Reilly Media
A webcast exploring how machine learning will transform the next generation of computing interfaces.
Publisher
O'Reilly Media
A philosophical exploration of machine learning and concept representation in the human mind.
Venue
Entertaining Science
A series of principles to guide the design of design tools.
Publisher
Medium
A course introducing machine learning techniques, their underlying theory and relevance to creative applications.
Venue
NYU / ITP
A two-day workshop exploring the use of technology in elementary classrooms.
Venue
Sarah Lawrence College
A course focused on software-based toolmaking as an artistic practice in its own right.
Venue
NYU / ITP
A course on genetic algorithms and self-organizing systems from the perspectives of software architecture and user-interface design.
Venue
NYU / ITP
A course on graphics programming techniques and their place in art and film history.
Venue
NYU / ITP
A visual essay about computer graphics, design tools and representation in general.
Venue
NYU / ITP
A design and programming environment that aims to extend the creative reach of its user through the assistive capacities of machine learning.
Publisher
Foil
A study of digital design tools and a retrospective of my early work on the Foil Design Environment.
Venue
NYU / ITP
Precursor to work on Foil.
Venue
NYU / ITP
Early sketches for a design tool incorporating genetic algorithms and self-organizing maps. Precursor to work on Foil.
Venue
NYU / ITP
A short film and a three-dimensional modeling tool for composing forced-perspective scenes. Precursor to later work on the Foil Design Environment.
Venue
NYU / ITP
A collection of projects from my time as a graduate student at NYU/ITP.
Venue
NYU / ITP
An investigation of physics, computational models and the limits of photographic representation.
Venue
Unpublished
A critical look at the vicarious (dis)pleasures of a toy turned blockbuster.
Publisher
Film Comment Magazine
A semiological study of digital special effects as an artistic medium.
Venue
Bard College
A 16mm film investigating cinematic space, texture and light.
Venue
Bard College
An investigation of the spatial and temporal depiction of explosions in avant-garde cinema and sculpture.
Publisher
Bard College Journal of the Moving Image
An interview with the sculptor Heide Fasnacht.
Publisher
Bard College Journal of the Moving Image
A sample of work from ages five to thirteen, primarily focused on virtual reality headset prototypes.
Project
Personal Archive