Patrick
Hebron
AI Toolmaker + Designer
Software developer, designer, teacher, and author working at the intersection of AI and creative toolmaking. Building tools that deepen thought and extend human capability.
The Archives
Work
Technical essays, experimental tools, and showcases of industry projects bridging AI and design.
Blog
Short-form articles, project write-ups, and unfinished essays on AI, design, and creative computing.
Talks
Keynotes, guest lectures, and workshops exploring human-AI collaboration and creative systems.
Teaching
Syllabi, reading lists, and pedagogical materials from courses and workshops taught at NYU and beyond.
About
Patrick Hebron is a software developer, designer, teacher, and author working at the intersection of AI and creative toolmaking.
Raised by progressive educators, Patrick spent his childhood prototyping VR headsets with aluminum foil. After undergraduate studies in Philosophy and Art, he built custom filmmaking tools before formalizing CS studies at NYU’s ITP. There, he developed Foil, a hybrid AI IDE and design environment. He later served as a researcher and adjunct professor teaching machine learning and software architecture.
His leadership spans Design, Engineering, Research, and Product, building teams that innovate across architecture, models, and UX. At Adobe, he founded the AI design group and co-initiated Neural Filters and Firefly. As VP of R&D at Stability AI, he focused on creative control in image generation. He currently leads agentic engineering initiatives at NVIDIA.
Patrick wrote Machine Learning for Designers (O’Reilly), and speaks frequently on artificial intelligence and creativity.
His mission is to build tools that deepen thought and extend human capability.
Contact
For collaborations, speaking, or research inquiries.