Patrick Hebron: Machine Learning & Design Software

Recent Talks & Publications:
Guiding Principles for Design Tools
Machine Learning & Improvisation
Machine Learning for Designers (O'Reilly Design Report)
Creative Partnerships: Machine Learning and the Future of Design (O'Reilly Webcast)


Recent Work:
Foil Design Software
Intelligent Design (ITP Research Group)
Experiments in Storytelling (ITP Research Group)


Teaching Work:
Learning Machines
Design Tool Studio
The Art of Graphics Programming
Evolution as a Creative Tool
Exploring Ideas with Code


Student Work:
Hebali, Digitalis and DEcomp
ITP Student Blog


Childhood Work:
Aluminum Foil


Social Networks:
GitHub: Foil / Hebali
LinkedIn
Vimeo
Twitter
Google+


Selected Writings:
This section is being updated. Stay Tuned for more!
The Art of Graphics Programming: Evolution of the Medium
A visual essay about computer graphics, design tools and representation in general.
Taught at Interactive Telecommunications Program, New York University, Fall 2012.


Foil: A Three-Dimensional Design Sketchbook
A study of digital design tools and a retrospective of my early work on the Foil Design Environment.
Master's Thesis, Interactive Telecommunications Program, New York University, May 2011.


Arrow: Project Overview
A proposal for a design tool incorporating a genetic algorithm mark-up language. Precursor to work on Foil.
Presented at Interactive Telecommunications Program, New York University, February 2011.


Arrow: Genetic Algorithms & Self-Organizing Maps in Computer-Aided Design
Early sketches for a design tool incorporating genetic algorithms and self-organizing maps. Precursor to work on Foil.
Presented at Interactive Telecommunications Program, New York University, December 2010.


Deus Ex Machina: The Myth of Complete Representation
An investigation of physics, computational models and the limits of photographic representation.
Unpublished, December 2008.


Child's Play: Why Michael Bay's Transformers Is Less Than Meets The Eye
A critical look at the vicarious (dis)pleasures of a toy turned blockbuster.
Published in Film Comment Magazine, January-February 2008.


The Photo-Icon: Artistic Representation in the Cinematic Medium of Digital Effects
A semiological study of digital special effects as an artistic medium.
Undergraduate Thesis, Department of Philosophy, Bard College, May 2006.


Both Sides Now: Bruce Conner's Crossroads & Heide Fasnacht's Explosion
An investigation of the spatial and temporal depiction of explosions in avant-garde cinema and sculpture.
Published in Bard College Journal of the Moving Image, May 2005.